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-
- A game you may have been waiting for:
-
- It's... erm... kinda... erm... similar to another... um... game.
-
- It doesn't have the little dragons.
-
- But oh well. It's Bubble Crack, nonetheless.
-
- Anyway. Keys are simple. Left/Right Arrow keys to move the turret, space to
- fire, ESC to quit the game, C to cheat (go on to the next level), P to pause
- the game until you hit another key (no visible indication that you've done so),
- '+' adds a penalty ball (the balls your opponent sends you in two-player mode).
-
- You need to run MSETUP.EXE first, to set up for your sound card, once.
-
- Then run BUSTMOVE to play the game.
-
- Command-Line Arguments:
-
- -P<1-4> Selects the port for 2-player serial/modem mode
- -B<012> Selects the speed for 2-player serial/modem mode
- 0 = 2400 baud, 1=9600, 2=19200
- Both -P and -B must be specified on both ends of 2-player game
- -T Sets target practice mode, where balls which would be sent
- to your opponent in 2-player mode come back to you.
- -S Includes "special" balls in the firing line, described below.
- -A<Arena #> Starts the game at arena #, rather than arena 0
- -D Turns on the direction tracer for the entire game
- (Makes it awfully easy)
-
- In general, if you haven't already figured it out, you play the game by
- shooting balls into the arena. When your ball completes a set of 3 balls of the
- same color, all balls in that group of same-colored balls disappear.
- Try it a little, it makes sense.
- After the same-colored balls disappear, any unsupported balls disappear as
- well. The top row of balls is always supported, other balls are supported
- only if there is a path of connected balls between them and the top row.
- Again, this will make sense after you see it.
-
- The top wall drops one notch after every 6 balls you fire. At such time as
- the arena balls cross the bottom arena line (nominally red), you lose. If you
- clear all of the balls out of the arena first, you win and go on to the next
- level.
-
- If you do not fire a ball within 10 seconds, the computer will fire it for you,
- regardless of where it's aimed.
-
- Scoring:
-
- You get 10 points per popped ball in the original triad.
- The score for each unsupported ball increases based on the number of balls
- popped. The first extra ball is only 10 points, 2nd is 50, you get the picture.
- Popping large numbers of unsupported balls is the fastest way to high scores.
- If you clear a level in under 60 seconds, you get a bonus based on the number
- of seconds left that maxes out at 50,000 points.
-
- Special Balls:
-
- If you use the -s command line switch, special balls are enabled. Every once
- in a while, one will show up on the firing line. Here's what they do:
-
- 1) Bomb - Matches colors with it's neighbors. Any ball it is actually in
- contact with disappears, as well as any balls they are touching of the
- same color. Can do a _lot_ of damage in the right place. Does not affect
- block balls. Disappears if it hits the top of the arena.
- 2) Lightning Bolt - Removes all balls from the arena which are the same color
- as the ball it actually hits. The only way (besides removing their supports)
- to destroy block balls. Disappears if it hits the top of the arena.
- 3) Friendly ball - Looks kinda like a colorful bullseye. Turns the same
- color as the ball it hits, may complete any set. Warning: Will
- become a block if what it's shot at is a block. Becomes a randomly colored
- ball if it hits the top of the arena without hitting another ball.
- 4) Block Ball - The other funny looking ball. This is not beneficial. When you
- fire it, it gets positioned the same way as usual but the only way to
- remove it is to remove its supports - You cannot pop these except with a
- lightning bolt. If it hits the top of the arena, it becomes a
- randomly colored normal ball.
- 5) Tracer ball - Has an arrow on it. Doesn't matter where it hits, it just
- evaporates and turns on the trajectory tracer until you have fired 8 balls.
-
- Music:
-
- The game will play the first .MOD file in the directory, over and over and
- over. Included with the package is TECHNOLO.MOD by axel of brainstorm, 1992.
- This guy rocks, and the music is some of the best I've heard.
- But if for some bizarre reason you _don't_ like it, just delete it and put
- in another .MOD file.
-
- If the game freezes up, chances are you need to turn off the music in MSETUP,
- or change it to a lower mixing rate.
-
- If anyone can point me to decent versions of the Axel-F theme, In the Hall of
- the Mountain King and the Moonlight Sonata in .MOD format, or a .CMF to .MOD
- converter, I'd appreciate it a lot.
-
- New Levels:
-
- There is no level editor, but new levels are fairly simple to create.
-
- Arenas are simple text files, named arena[#].dat sequentially.
-
- Set yourself up a grid like so in your favorite text editor:
-
- 00,00,00,00,00,00,00,00
- 00,00,00,00,00,00,00
- 00,00,00,00,00,00,00,00
- 00,00,00,00,00,00,00
- 00,00,00,00,00,00,00,00
- 00,00,00,00,00,00,00
-
- That's 8 across on the long rows, up to 10 rows down (But that gets almost
- impossible unless it's a "trick-shot" level. Generally, 6 rows is a _lot_)
-
- Now, go replace the 0s with a ball color.
-
- There are 8 "normal" ball colors, they get shuffled before each level, so you
- can't really say "blue", "green", "red" or whatnot.
-
- But here's the list:
-
- 0 = No ball in this position
- 1-8 = Ball color n
- 9 = Random Ball Color
- 10 = Random Ball Color, different than any neighboring ball's color
- 11-18 = Random Ball Color, except NOT color n-10
-
- -1 = Block Ball
- -2 = Lightning Bolt Ball
- -3 = Bomb Ball
- -4 = Friendly Ball
- -5 = Tracer Ball
-
- All of the special balls act like block balls when edited into an arena, just
- different images on them. NOTE: Don't put a block ball on the top row of the
- arena or it becomes _impossible_ to win.
-
- This software is levelware. If you're a bubble crack addict, have time on your
- hands or whatever and like this game, please send levels to one of the
- following addresses. If you have talent and would like to add to the game,
- I could also use 16x16 8-color .LBM or .PBM (Xlib Format) bitmaps for balls,
- possibly some pretty sidebars for the arena (100x240 or thereabouts, use the
- palette in PAL.DAT), and music (.MOD format) written specifically for the game.
- Source may be available, mail if you're interested in enhancing it.
-
- Simple enough? Have fun. Send new arenas, suggestions, whatever to:
-
- Internet:
- bcrack@mavenry.altcit.eskimo.com
-
- Alternate Citadel Network
- Bubble Crack @ The Mavenry, Seattle
-
- For The Reference:
-
- Bubble Crack is written using Borland C v3.1, using the MIDAS Sound System for
- music support (Copyright 1995 Petteri Kangaslampi and Jarno Paananen) which
- makes adding music to games _very_ easy and which I recommend highly to any
- freeware author, using XLIB v6.1 by Themie Gouthas, with contributed
- code by Matthew MacKenzie and Tore Jahn Bastiansen which makes Mode-X
- graphics programming much easier if not precisely simple, and a set of
- commercial asynch drivers which I use (CPort, Bri Productions) which I'm
- not gonna trumpet because I had to pay for them.
-